Package de.unistuttgart.informatik.fius.icge.ui
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Interface Summary Interface Description Console A Console to show text output of the softwareDrawable A interface providing all information needed to draw an object onto the playfield by aPlayfieldDrawer
.EntitySidebar A sidebar showing all current entitiesGameWindow The interface for a game window of the ICGE.PlayfieldDrawer The interface for a playfield drawer used by aGameWindow
.SimulationProxy The SimulationProxy interface.TaskInformation A interface providing the title, description and status of a task.TaskStatusDisplay The task status used by aGameWindow
to show the current task status.TextureRegistry The interface for a texture registry used by aGameWindow
.Toolbar The toolbar used by aGameWindow
to handle the toolbar. -
Class Summary Class Description AnimatedDrawable A class containing all information needed to draw a moving object onto the playfield by aPlayfieldDrawer
.BasicDrawable A class containing all information needed to draw an object onto the playfield by aPlayfieldDrawer
.EntityInspectorEntry EntityInspectorEntrySimulationTreeNode A SimulationTreeNode is a data container used to build the simulation tree which is shown in the entity sidebar to allow the user to see and easily select entities in the simulation.WindowBuilder A class for building windows. -
Enum Summary Enum Description SimulationProxy.ButtonType This is to identify the buttonsTaskVerificationStatus Enum describing the verification status of a task.Toolbar.ClockButtonState The clock button state represents the states of the clock buttons in the uiToolbar.ControlButtonState The control button state represents the status of the control buttons in the ui