| Console |
A Console to show text output of the software
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| Drawable |
A interface providing all information needed to draw an object onto the playfield by a PlayfieldDrawer.
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| EntityInspectorEntry |
EntityInspectorEntry
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| EntitySidebar |
A sidebar showing all current entities
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| GameWindow |
The interface for a game window of the ICGE.
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| PlayfieldDrawer |
The interface for a playfield drawer used by a GameWindow.
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| SimulationProxy |
The SimulationProxy interface.
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| SimulationProxy.ButtonType |
This is to identify the buttons
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| SimulationTreeNode |
A SimulationTreeNode is a data container used to build the simulation tree which is shown in the entity sidebar to
allow the user to see and easily select entities in the simulation.
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| TaskInformation |
A interface providing the title, description and status of a task.
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| TaskStatusDisplay |
The task status used by a GameWindow to show the current task status.
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| TaskVerificationStatus |
Enum describing the verification status of a task.
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| TextureRegistry |
The interface for a texture registry used by a GameWindow.
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| Toolbar |
The toolbar used by a GameWindow to handle the toolbar.
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| Toolbar.ClockButtonState |
The clock button state represents the states of the clock buttons in the ui
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| Toolbar.ControlButtonState |
The control button state represents the status of the control buttons in the ui
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