Class SimulationTreeNode
- java.lang.Object
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- de.unistuttgart.informatik.fius.icge.ui.SimulationTreeNode
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public class SimulationTreeNode extends Object
A SimulationTreeNode is a data container used to build the simulation tree which is shown in the entity sidebar to allow the user to see and easily select entities in the simulation.- Version:
- 1.0
- Author:
- Tobias Wältken
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Constructor Summary
Constructors Constructor Description SimulationTreeNode(String elementId, String displayText, String textureId)
Default constructor for leaf nodesSimulationTreeNode(String elementId, String displayText, String textureId, boolean isLeaf)
This constructor can be used to create non leaf nodes as well as leaf nodes.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
appendChild(SimulationTreeNode node)
Appends a child node to this nodeboolean
equals(Object obj)
void
forEachChild(Consumer<SimulationTreeNode> lamda)
Runs a function for each added child node with the child node as a parameterList<SimulationTreeNode>
getChildren()
String
getDisplayText()
Getter for the display text which is the name of the entity which is displayed to the user.String
getElementId()
Getter for the element id the non visible string to better identify the selected entity.String
getTextureId()
Getter for the texture id the identifier of the texture which is rendered infront of the display text.boolean
hasChildren()
Function to check if the node has children.int
hashCode()
boolean
isLeaf()
This checks if node is a leaf node.boolean
removeChild(SimulationTreeNode node)
Removes a child node from this nodeString
toString()
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Constructor Detail
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SimulationTreeNode
public SimulationTreeNode(String elementId, String displayText, String textureId)
Default constructor for leaf nodes- Parameters:
elementId
- A non visible id used to better identify the slected entity.displayText
- The name of the entity which is displayed to the user.textureId
- The id of the texture which is rendered infront of the display text.
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SimulationTreeNode
public SimulationTreeNode(String elementId, String displayText, String textureId, boolean isLeaf)
This constructor can be used to create non leaf nodes as well as leaf nodes.- Parameters:
elementId
- A non visible id used to better identify the slected entity.displayText
- The name of the entity which is displayed to the user.textureId
- The id of the texture which is rendered infront of the display text.isLeaf
- This indicates if node is a leaf node or not.
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Method Detail
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getElementId
public String getElementId()
Getter for the element id the non visible string to better identify the selected entity.- Returns:
- Returns a String
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getDisplayText
public String getDisplayText()
Getter for the display text which is the name of the entity which is displayed to the user.- Returns:
- Returns a String
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getTextureId
public String getTextureId()
Getter for the texture id the identifier of the texture which is rendered infront of the display text.- Returns:
- Returns a String
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isLeaf
public boolean isLeaf()
This checks if node is a leaf node.- Returns:
- Returns true if noe is a leaf node
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hasChildren
public boolean hasChildren()
Function to check if the node has children.- Returns:
- Returns false if it has no childen.
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appendChild
public boolean appendChild(SimulationTreeNode node)
Appends a child node to this node- Parameters:
node
- The node to append- Returns:
- Returns true if action was successfull
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removeChild
public boolean removeChild(SimulationTreeNode node)
Removes a child node from this node- Parameters:
node
- The node to remove- Returns:
- Returns true if the given node was a child node
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getChildren
public List<SimulationTreeNode> getChildren()
- Returns:
- a list of all children
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forEachChild
public void forEachChild(Consumer<SimulationTreeNode> lamda)
Runs a function for each added child node with the child node as a parameter- Parameters:
lamda
- The function to run on every child node
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