| Action |
An action which happens during the execution of a simulation.
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| EntityAction |
An action originating from an entity.
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| EntityCollectAction |
An entity action for when an entity collects another entity.
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| EntityDespawnAction |
An entity action for when the entity is removed from a play field
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| EntityDropAction |
An entity action for when an entity drops another entity.
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| EntityMoveAction |
An entity action for when a entity moved.
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| EntitySpawnAction |
An entity action for when the entity is added to a play field
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| EntityStepAction |
An entity action for when the entity took a step
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| EntityTeleportAction |
An entity action for when the entity was just teleported on the playfield
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| EntityTurnAction |
An entity action for when the entity turned
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